The America's Army Platform has provided developers with the means to create several real-world simulations for testing and training. These simulations include Mission Rehearsal, Embedded Training, Adaptive Thinking and Learning and Basic Skills Training to name a few.
The America's Army technology is serving as an information operations platform in the Global War on Terror (GWOT) in the form of a cultural and adaptive leader training tool. This application is being used by Special Forces Soldiers at Fort Bragg for training which encompasses role-playing negotiation (soft skills training...
America's Army development team created the original America's Army online multiplayer game. This critically acclaimed action game is the only Official U.S. Army Game available free to the public world wide. It is a highly immersive and realistic gaming experience which exposes players worldwide to Army values, ethos and Ru...
America's Army development teams utilized the America's Army game engine in order to produce a cinematic recreation of the events of 4 April 2003 wherein SFC Paul R. Smith led 16 U.S. Army soldiers against an overwhelming force of over 100 Iraqi Republican guard soldiers outside of Baghdad International Airport. SFC Smith w...
Development teams are leveraging the America's Army platform to develop the Common Remotely Operated Weapon Station (CROWS) Basic Skill Trainer (BST). CROWS is a stabilized, remotely controlled weapons mount that allows a gunner to effectively engage targets in 360 degrees coverage while remaining within the protection of a...
Created for the U.S. Army's TRADOC as a pilot project for the Basic Officer Leadership Course, the Convoy Skills Engagement Trainer (CSET) is a deployable, instructor-led training system for convoy skills. In the application Soldiers configure convoys and develop tactics as they embark on different scenarios such as VIP tra...
The Future Soldier Trainer (FST) was developed to provide a gaming experience to engage future soldiers and potential future soldiers. The ability to use a private version of the America's Army online multiplayer game and then capture the data generated from that game play will allow Recruiters to better understand the fac...
FSTS is designed to help Future Soldiers (delayed entry enlistees) become familiar with common Army tasks and training before arrival to Basic Combat Training (BCT). The project goal is to reduce attrition by better preparing Futures Soldiers for the tasks and to increase instructional efficiency. The project includes a por...
Developers are creating a simulation of the Tube Launched, Optically Tracked, Wire Guided (TOW) Improved Target Acquisition System (ITAS) anti-tank missile system for the Army's ITAS Basic Skills Trainer (BST) and as a new weapon in an upcoming America's Army game release. The Improved Target Acquisition System (ITAS) is a ...
The Javelin missile system will be introduced in an upcoming version of America's Army: Special Forces (Overmatch) game. Javelin is a man-portable, shoulder-fired missile that comes in two parts: the disposable tube which holds the missile, and the reusable command launch unit (CLU). It is primarily an anti-vehicle weapon, ...
Americas Army teams are developing a simulation of the Javelin missile system for release in the upcoming America's Army: Special Forces (Overmatch) game and for an Army training device, the Javelin Enhanced Producibility Basic Skill Trainer (EPBST). Javelin is a man-portable, shoulder-fired missile that comes in two parts:...
The PackBot robot, developed by iRobot, is a new weapon in the arsenal of the U.S. Army Explosive Ordinance Disposal (EOD) Soldier. PackBot is being used to destroy improvised explosive devices (IEDs) used by enemy forces. America's Army development teams are working with the Explosive Ordinance Disposal (EOD) Technology Di...
America's Army development teams implemented non-lethal systems such as TASER and a Hand Emplaced Non-Lethal Munition (HENLM), which are part of the Non-Lethal Capabilities Set (NLCS) for marketing and evaluation. The TASER is an electric stun gun that uses patented TASER technology (Electro Muscular Incapacitation) to tem...
In 2004, U.S. Secret Service Security and Incident and Modeling Laboratory (SIMLAB) recieved America's Army assets and technologies to start development in simulated training exercises for the Service's protective detail teams, tactical response units and counter-surveillance units. SIMLAB also employs modeling and simulati...
The TALON robot, developed by Foster-Miller in Waltham, MA is employed by U.S. Army EOD and domestic bomb squad units as tool for the removal and disposal of improvised explosive devices (IED). The Army uses TALON to dispose IEDs by employing the Talon to place a demolition charge on the IED and detonating it. The America'...
The America's Army teams have implemented the XM25 Air Burst Weapon System into America's Army environments. The XM25 scenario was developed for PM Individual Weapons as a virtual prototyping project for weapons concepts. Through virtual prototyping, the system can be implanted in the game environment and given to Soldiers ...
The America's Army teams has implemented the XM307 into America's Army environments. The virtual XM307 was developed as a project for the Program Executive Office (PEO) Soldier, Product Manager (PM) Soldier Weapons, Program Manager (PM) Crew Served Weapons for Ammunition to showcase and generate early interest for a weapon ...